Nano and aiding skills are required
when uploading and performing nano formulas. The following skills are very important
to all professions using nano formulas and are especially important to us healers.
All nano skills are dependent on your proficiency in some basic stats. It is
important to note that raising a basic skill will also raise your other skills if they are
dependent on the basic skill raised. So, if you need a 1-2 point boost in a nano
skill you might try using a general buff on your basic stat.
When deciding how to allocate your IP
into your skills you should keep in mind the following skills used by a doctor's nano
formulas. This will help you focus on the types of nanos you would like to implement
first by raising the appropriate skills.
Healing (target and team) |
BioMet, MatMet |
Heal over Time |
BioMet, MatMet, Time&Space |
Damage over Time |
BioMet, MatCrea |
Direct Damage |
BioMet, MatCrea |
Buffs
(target) |
BioMet, MatMet, MatCrea |
Buffs
(team) |
BioMet, MatMet, Time&Space |
DeBuff |
BioMet, PsychoModi |
Specials |
Miscellaneous |
- Matter Metamorphosis
|
This nano programming
skill is used to execute nano programs focusing on changing matter. It depends 80% on
intelligence, and 20% on psychic. |
- Biological Metamorphosis
|
The nano programs run
using this skill will focus on changing the biological processes and structures. These
formulas will be used for healing among other things. The skill depends 80% on
intelligence, and 20% on psychic. |
Psychological
Modifications |
The psychological
modifications skill is used to run programs changing thoughts, feelings, memory,
perception, behavior etc. Some of these programs are limited in pvp interaction for game
balancing purposes. The skill depends 80% on intelligence, and 20% on sense. |
Matter
Creation |
This skill is the used to
make matter appear from energy, which is the basic functioning of the nano bots. The skill
depends 80% on intelligence, and 20% on stamina. |
Time
and Space Alterations |
The time and space
alterations skill is used to run programs affecting time and space. The skill depends 80%
on intelligence, and 20% on agility. |
Sensory
Improvement and Modification |
This skill is the rather
specialized field of improving the senses of the people affected. Often used to improve
elusive skills. The skill depends 80% on intelligence, and 20% on strength. |
First
Aid |
A very important skill
for all people damaged in battle or accidents. By using a first aid kit you can restore a
significant amount of health to the target. Notice, a quite big amount of time must pass
before the target can again benefit from first aid. The skill depends 40% on sense, 30% on
intelligence, and 30% on agility. |
Treatment |
A very effective way of
regaining health and nano points in between battles. Using portable/field hospitals, the
skilled doctor (or any other versed in treatment technology) can recharge a patient to
full health in a short amount of time. NB: your patient must sit down during the whole
period of treatment. The skill depends 50% on intelligence, 30% on agility, and 20% on
sense. |
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