| Nano and aiding skills are required
        when uploading and performing nano formulas.  The following skills are very important
        to all professions using nano formulas and are especially important to us healers. 
        All nano skills are dependent on your proficiency in some basic stats.  It is
        important to note that raising a basic skill will also raise your other skills if they are
        dependent on the basic skill raised.   So, if you need a 1-2 point boost in a nano
        skill you might try using a general buff on your basic stat. When deciding how to allocate your IP
        into your skills you should keep in mind the following skills used by a doctor's nano
        formulas.  This will help you focus on the types of nanos you would like to implement
        first by raising the appropriate skills. 
          
            | Healing (target and team) | BioMet, MatMet |  
            | Heal over Time | BioMet, MatMet, Time&Space |  
            | Damage over Time | BioMet, MatCrea |  
            | Direct Damage | BioMet, MatCrea |  
            | Buffs
            (target) | BioMet, MatMet, MatCrea |  
            | Buffs
            (team) | BioMet, MatMet, Time&Space |  
            | DeBuff | BioMet, PsychoModi |  
            | Specials | Miscellaneous |   
          
            | 
              Matter Metamorphosis  | This nano programming
            skill is used to execute nano programs focusing on changing matter. It depends 80% on
            intelligence, and 20% on psychic. |  
            | 
              Biological Metamorphosis  | The nano programs run
            using this skill will focus on changing the biological processes and structures. These
            formulas will be used for healing among other things. The skill depends 80% on
            intelligence, and 20% on psychic. |  
            | Psychological
            Modifications | The psychological
            modifications skill is used to run programs changing thoughts, feelings, memory,
            perception, behavior etc. Some of these programs are limited in pvp interaction for game
            balancing purposes. The skill depends 80% on intelligence, and 20% on sense. |  
            | Matter
            Creation | This skill is the used to
            make matter appear from energy, which is the basic functioning of the nano bots. The skill
            depends 80% on intelligence, and 20% on stamina. |  
            | Time
            and Space Alterations | The time and space
            alterations skill is used to run programs affecting time and space. The skill depends 80%
            on intelligence, and 20% on agility. |  
            | Sensory
            Improvement and Modification | This skill is the rather
            specialized field of improving the senses of the people affected. Often used to improve
            elusive skills. The skill depends 80% on intelligence, and 20% on strength. |  
            | First
            Aid | A very important skill
            for all people damaged in battle or accidents. By using a first aid kit you can restore a
            significant amount of health to the target. Notice, a quite big amount of time must pass
            before the target can again benefit from first aid. The skill depends 40% on sense, 30% on
            intelligence, and 30% on agility. |  
            | Treatment | A very effective way of
            regaining health and nano points in between battles. Using portable/field hospitals, the
            skilled doctor (or any other versed in treatment technology) can recharge a patient to
            full health in a short amount of time. NB: your patient must sit down during the whole
            period of treatment. The skill depends 50% on intelligence, 30% on agility, and 20% on
            sense. |   |